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Diffstat (limited to 'public/prism/prism-unrealscript.js')
| -rw-r--r-- | public/prism/prism-unrealscript.js | 45 | 
1 files changed, 45 insertions, 0 deletions
| diff --git a/public/prism/prism-unrealscript.js b/public/prism/prism-unrealscript.js new file mode 100644 index 0000000..025951f --- /dev/null +++ b/public/prism/prism-unrealscript.js @@ -0,0 +1,45 @@ +Prism.languages.unrealscript = { +  comment: /\/\/.*|\/\*[\s\S]*?\*\//, +  string: { +    pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/, +    greedy: true, +  }, +  category: { +    pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/, +    lookbehind: true, +    greedy: true, +    alias: 'property', +  }, +  metadata: { +    pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/, +    lookbehind: true, +    greedy: true, +    inside: { +      property: /\b\w+(?=\s*=)/, +      operator: /=/, +      punctuation: /[<>|]/, +    }, +  }, +  macro: { +    pattern: /`\w+/, +    alias: 'property', +  }, +  'class-name': { +    pattern: +      /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/, +    lookbehind: true, +  }, + +  keyword: +    /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/, +  function: /\b[a-z_]\w*(?=\s*\()/i, + +  boolean: /\b(?:false|true)\b/, +  number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i, +  // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html +  operator: +    />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/, +  punctuation: /[()[\]{};,.]/, +}; + +Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript; | 
