From a98b5ea6fe8e8cc98a55e0fd793e6e8660ea31c1 Mon Sep 17 00:00:00 2001 From: Armand Philippot Date: Thu, 30 Dec 2021 19:47:21 +0100 Subject: chore: add prismjs for syntax highlighting --- public/prism/prism-unrealscript.js | 45 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 public/prism/prism-unrealscript.js (limited to 'public/prism/prism-unrealscript.js') diff --git a/public/prism/prism-unrealscript.js b/public/prism/prism-unrealscript.js new file mode 100644 index 0000000..025951f --- /dev/null +++ b/public/prism/prism-unrealscript.js @@ -0,0 +1,45 @@ +Prism.languages.unrealscript = { + comment: /\/\/.*|\/\*[\s\S]*?\*\//, + string: { + pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/, + greedy: true, + }, + category: { + pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/, + lookbehind: true, + greedy: true, + alias: 'property', + }, + metadata: { + pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/, + lookbehind: true, + greedy: true, + inside: { + property: /\b\w+(?=\s*=)/, + operator: /=/, + punctuation: /[<>|]/, + }, + }, + macro: { + pattern: /`\w+/, + alias: 'property', + }, + 'class-name': { + pattern: + /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/, + lookbehind: true, + }, + + keyword: + /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/, + function: /\b[a-z_]\w*(?=\s*\()/i, + + boolean: /\b(?:false|true)\b/, + number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i, + // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html + operator: + />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/, + punctuation: /[()[\]{};,.]/, +}; + +Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript; -- cgit v1.2.3