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-rw-r--r--public/prism/prism-unrealscript.js45
1 files changed, 45 insertions, 0 deletions
diff --git a/public/prism/prism-unrealscript.js b/public/prism/prism-unrealscript.js
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+++ b/public/prism/prism-unrealscript.js
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+Prism.languages.unrealscript = {
+ comment: /\/\/.*|\/\*[\s\S]*?\*\//,
+ string: {
+ pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
+ greedy: true,
+ },
+ category: {
+ pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
+ lookbehind: true,
+ greedy: true,
+ alias: 'property',
+ },
+ metadata: {
+ pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
+ lookbehind: true,
+ greedy: true,
+ inside: {
+ property: /\b\w+(?=\s*=)/,
+ operator: /=/,
+ punctuation: /[<>|]/,
+ },
+ },
+ macro: {
+ pattern: /`\w+/,
+ alias: 'property',
+ },
+ 'class-name': {
+ pattern:
+ /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
+ lookbehind: true,
+ },
+
+ keyword:
+ /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
+ function: /\b[a-z_]\w*(?=\s*\()/i,
+
+ boolean: /\b(?:false|true)\b/,
+ number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
+ // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
+ operator:
+ />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
+ punctuation: /[()[\]{};,.]/,
+};
+
+Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;